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About project consists of two parts: an open-source version of the core game engine that strives to support multiple rulesets (spellbooks), and a web interface implemented built on top of this engine, which is currently in closed beta stage of development.

Please request access, submit your feedback and discuss this project at Spellweavers subreddit.

Game history

In 1977 Richard A. Bartle created a pencil-and-paper game Spellbinder (a.k.a. Waving Hands). In this game players cast various spells by creating sequences of gestures with their two hands. You can read more at Bartle's website and at Wikipedia.

The game had a number of implementations (some of which are mentioned in the articles above), some with their own rulesets (spellbooks). As of 2023, most of those implementations are not available, and some (like are both not available and not mentioned in the list above.

Probably the most popular version during the last 15+ years is the web version of the game named Warlocks and implemented by RavenBlack back in early 2000s. This version also probably has the best available ruleset variation (ParaFC Maladroit) in terms of (meta)game balance, based on limited testing and discussions done by the community at Slartucker's Refuge.

In early 2020s a mobile game client for Warlocks was introduced by Galbarad; it acts as a 3rd party front-end to Warlocks web version, but, probably, it has to do by parsing Warlocks HTML output, which introduces some other challenges and limits it's functionality.

Special thanks